![]() Ī sub query: can i use the catmull clark submurf (whatever is the name) to only a specific portion of an object (say only a specific edge) - this would solve my problem. so where i should have 128 line segments i have more than that.Īnother small doubt : how to rotate (rather revolve ) an object around not any particular global axis but rotate about an axis which is normal to a particular face of some another objectĪnother small one : how to get an object welded to another object (weld an edge (say the end circle of a tube) to a face (say of a cube) ) such that the join is not sharp but smooth (like curved edges). but on doing that i get some of the new vertices (on the mid point) connected to some of the adjacent vertices on the circle. When in Edge selection mode you can't pick. When in Vertex selection mode you can't pick edges or faces directly. When I took this screenshot it was set to Vertex selection mode here, the two others are Edge selection and Face selection. then i use knife cut to add additional vertices on the mid point of the radii. While in Edit Mode, you have the ability to limit the kinds of selections that your cursor can make. I have a circle (64 segments) where i draw 64 radius connecting each vertex to the center using extrude -> scale to 0. Also, the knife will try to maintain 4-sided faces in your model, so sometimes it will insert an extra vertex if you are cutting adjacent edges.īy the way, number of concentric circles are more than one. Try selecting only those edges you want cut. ![]() The knife tool works by cutting any edge it crosses, so it will cut edges that you might not even be able to see, if they are selected when you use the knife. 'Shortened' edge ring will be the only left selected. Switch to Edge Select mode, and deselect top and bottom edge loops by holding Alt + Shift and clicking with LMB on them. Hit to go to Object mode and you can add a separate object. You can workaround that by selecting faces: Select the shortest path with Path Selection in Face Select mode. Your two objects are getting joined because you are in Edit mode when you add the second one. otherwise, you might be able to select a faceloop (Shift-R) that borders the circle and deselect the extra loop you selected (Alt-B, alt-leftclick on the other loop)įor external circles you can probably select everything and deselect the internal ones using the box-selection (or rather, the circle-selection thingie, whatever you call it) tool. if it isn’t on an edge of your object) you can select it with the loop select tool (alt-b) probably.
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